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Problems using store assets with lightweight RP

Discussion in 'Editor & General Support' started by davidson27, Apr 29, 2019.

  1. davidson27

    davidson27

    Joined:
    Feb 10, 2018
    Posts:
    18
    Hey I have a problem with import store assets on a project with lightweight RP.

    The asset will download fine but all the prefabs, and textures are pink. This happens with everything that comes from the asset store when using LRP. I opened a new project not using LRP and the same assets import perfectly.

    Am I missing something here? Any help is greatly appreciated.
     
  2. They probably don't support LWRP (yet). They may in the future or not at all, it's up to the developers. Read the description if the assets of your choice do support it. Also you can try to upgrade the shaders for yourself if you feel inclined to do that.
     
  3. davidson27

    davidson27

    Joined:
    Feb 10, 2018
    Posts:
    18
    So assets have to be made specifically to support LWRP? I really only want to use LWRP for shader graph. Can I make my shaders using LWRP and import them to projects that do not use LWRP?
     
  4. Well, if you want to use a feature, it's a good practice to read the material they have about it.

    https://blogs.unity3d.com/2018/02/2...er-pipeline-optimizing-real-time-performance/
    https://docs.unity3d.com/Packages/com.unity.render-pipelines.lightweight@4.10/manual/index.html
     
    Joe-Censored likes this.
  5. kdgalla

    kdgalla

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    Mar 15, 2013
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    4,637
    No. They will only work in the built-in rendering pipeline.
     
  6. davidson27

    davidson27

    Joined:
    Feb 10, 2018
    Posts:
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  7. kdgalla

    kdgalla

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    Mar 15, 2013
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    4,637
    Oops. I meant "No, they will not work in the built-in rendering pipeline." If you make shaders in Shadergraph, they will only work in the scriptable rendering pipeline. -But you know what I meant. :)