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Problems integration Google.Apis.AndroidPublisher

Discussion in 'Scripting' started by OIdamoh, May 22, 2019.

  1. OIdamoh

    OIdamoh

    Joined:
    Nov 2, 2014
    Posts:
    17
    Hi there,

    I need some help integrating the android publisher API in my project.

    I want to automate the rollouts of my games as this is a tedious task with achievements, products etc.

    I installed the NuGet-Package from here:

    https://www.nuget.org/packages/Google.Apis.AndroidPublisher.v3/

    The installation process succeeds and the libraries are copied to the Package-Folder. But Unity doesn't recognize them and thus i can't use them in my EditorScripts.

    Did anybody encounter this problem and found a solution?

    Help is greatly appreciated.

    Thx in Advance
     
    lucbloom likes this.
  2. lucbloom

    lucbloom

    Joined:
    Mar 27, 2020
    Posts:
    32
    I think we need to just move the code into the source code of the project. Preferably into an "Editor" folder.

    Edit: there's https://github.com/GlitchEnzo/NuGetForUnity
    Then that can be used to install AndroidPublisher
     
    Last edited: Apr 14, 2023