Search Unity

Problems instantiating prefabs with skinned meshes?

Discussion in 'Android' started by goodhustle, Sep 24, 2010.

  1. goodhustle

    goodhustle

    Joined:
    Jun 4, 2009
    Posts:
    310
    I'm having a weird issue where an instantiated skinned mesh does not appear to be rendering only in Android output.

    I ported my game over to U3b4 a while back to try it out, and I thought this might just be a pre-release bug, but I just updated that same old build for U3f2 and it's still not rendering.

    My enemy character is instantiated via prefab, and I attach animationclips to it by script. It appears in the Editor and also in iPhone builds, but when I build to Android, the character is invisible. It's unclear whether the prefab is failing to instantiate or if the skinned mesh is simply not rendering.

    Anyone else run into this issue?
     
  2. eriQue

    eriQue

    Unity Technologies

    Joined:
    May 25, 2010
    Posts:
    595
    Did you report this bug? If not, please do.