My team and I have been having some trouble getting our animated characters into our Unity. Our characters seem to collapse every time we try to import the .fbx file. However, If we import the .ma file rather than the .fbx the mesh does not collapse in on itself. The problem I have run into now though is we are creating animations in a separate maya file that references our rig into the scene. When we import this .ma file into unity it seems that nothing else comes in along with it. No mesh, No animations. I have read some of the other posts involving issues importing from maya and I have seen where others suggest removing all constraints, controls, and IKhandle. Hoping to fix our issues I created a cleaned version of the skeleton that has only the joints, groups, and mesh. Even when referencing this file and converting to .fbx the mesh still collapses in on itself. This is for a school project and we have a presentation next week, I'm hoping we can get our animations working by then so any advice is appreciated. Let me know if screen shots or files or anything else will help. It would be extremely helpful to other members if we were able to successfully convert files to fbx. But failing that is it possible to import an animation file with a referenced rig/mesh into unity without first converting to an fbx? Thanks!