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Problems building with Addressables...

Discussion in 'Unity Build Automation' started by bz_apps, Sep 21, 2021.

  1. bz_apps

    bz_apps

    Joined:
    Aug 19, 2014
    Posts:
    72
    Hi, my builds are failing. I think it might be related to the Addressables as the log entry regarding not being able o find a file. I can build locally fine, but it fails in cloud build. Does anyone have any advice?

    Heres the compact log:
    Code (CSharp):
    1. 1071: [Unity] EXCEPTION: FileNotFoundException: Library/com.unity.addressables/aa/Android/Android\duplicateassetisolation_assets_all_387d9e8268229752968b2f889d0db72b.bundle does not exist
    2. 1072: [Unity] FileNotFoundException: Library/com.unity.addressables/aa/Android/Android\duplicateassetisolation_assets_all_387d9e8268229752968b2f889d0db72b.bundle does not exist
    3. 1073: [Unity] ERROR: executeMethod method UnityEditor.CloudBuild.Builder.Build threw exception.
    And the longer version regarding the same issue:
    Code (CSharp):
    1. 9820: [Unity] Uploading Crash Report
    2. 9821: [Unity] EXCEPTION: FileNotFoundException: Library/com.unity.addressables/aa/Android/Android\duplicateassetisolation_assets_all_387d9e8268229752968b2f889d0db72b.bundle does not exist
    3. 9822: [Unity] UnityEngine.StackTraceUtility:ExtractStackTrace ()
    4. 9823: [Unity] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    5. 9824: [Unity] UnityEngine.Logger:Log (UnityEngine.LogType,object)
    6. 9825: [Unity] UnityEngine.Debug:Log (object)
    7. 9826: [Unity] UnityEditor.CloudBuild.BuildLogger:Log (string)
    8. 9827: [Unity] UnityEditor.CloudBuild.BuildLogger:HighlightUnityErrors (string,string,UnityEngine.LogType)
    9. 9828: [Unity] UnityEngine.Application:CallLogCallback (string,string,UnityEngine.LogType,bool)
    10. 9829: [Unity] FileNotFoundException: Library/com.unity.addressables/aa/Android/Android\duplicateassetisolation_assets_all_387d9e8268229752968b2f889d0db72b.bundle does not exist
    11. 9830: [Unity]   at System.IO.File.Copy (System.String sourceFileName, System.String destFileName, System.Boolean overwrite) [0x000b6] in <695d1cc93cca45069c528c15c9fdd749>:0
    12. 9831: [Unity]   at UnityEditor.CloudBuild.Builder.BuildAddressables (UnityEngine.CloudBuild.BuildManifestObject manifest) [0x00190] in <dc4d64292daa405ab03bda5307fca5fe>:0
    13. 9832: [Unity]   at UnityEditor.CloudBuild.Builder.Build () [0x00173] in <dc4d64292daa405ab03bda5307fca5fe>:0
    14. 9833: [Unity] ERROR: executeMethod method UnityEditor.CloudBuild.Builder.Build threw exception.
    15. 9834: [Unity] UnityEngine.StackTraceUtility:ExtractStackTrace ()
    16. 9835: [Unity] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    17. 9836: [Unity] UnityEngine.Logger:Log (UnityEngine.LogType,object)
    18. 9837: [Unity] UnityEngine.Debug:Log (object)
    19. 9838: [Unity] UnityEditor.CloudBuild.BuildLogger:Log (string)
    20. 9839: [Unity] UnityEditor.CloudBuild.BuildLogger:HighlightUnityErrors (string,string,UnityEngine.LogType)
    21. 9840: [Unity] UnityEngine.Application:CallLogCallback (string,string,UnityEngine.LogType,bool)
    22. 9841: [Unity] executeMethod method UnityEditor.CloudBuild.Builder.Build threw exception.
    23. 9842: [Unity] Exiting without the bug reporter. Application will terminate with return code 1
    24. 9843:        Unity ran in '311.0054703' seconds
    25. 9844:        ! Unity player export failed!
    26. 9845: ! build of 'ab-android-google_aab' failed. exit