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Problem

Discussion in 'Scripting' started by LaGnarak, Jan 20, 2021.

  1. LaGnarak

    LaGnarak

    Joined:
    Jan 19, 2021
    Posts:
    3
    Hey guys, don't you know why is not my script connected with my game some way? In Unity, I have an object called "Waypoint" but when I use it in my script it says that it does not exist...Just so many errors and I do not know what to do with it. I am new user and I have no idea how to fix this. Waypoint Script.PNG
    Enemy Script.PNG Errors.PNG
     
  2. Madgvox

    Madgvox

    Joined:
    Apr 13, 2014
    Posts:
    1,315
    You erroneously refer to the object's "transform" by its class name, "Transform" on line 18.
    You misspelled transform as "trnasform" on line 20.
    You have inconsistent capitalization of "GetNextWaypoint" and "GetNextWayPoint" on lines 22 and 26.
    You misspelled "Length" as "Lenght" on line 28.
    You class name is "Waypoints" but you are referring to it as "Waypoint" on line 35.

    Spelling & capitalization are important when programming. A computer can't infer your intent, so you need to make sure to give it exactly what you mean to.

    You can also refer to my post here on how and why to read error messages.
     
    Last edited: Jan 20, 2021
  3. CatchFires

    CatchFires

    Joined:
    Jul 19, 2020
    Posts:
    38
    You gotta read your errors. You have mispelled things like "Length" and "transform" also if youre referring to the script objects transform you use "transform" not "Transform", c# is a case sensitive language.
     
  4. Madgvox

    Madgvox

    Joined:
    Apr 13, 2014
    Posts:
    1,315
    That error was also included in my first post:
    As you may know, there are things called classes, and other things called variables (or properties) that can be instances of those classes. Though it was a capitalization mistake to make "transform", "Transform",
    Transform
    is an actual class that is defined by Unity. The
    transform
    property that you can access in any script you write is an instance of the class
    Transform
    .

    Translate
    is a property on the class
    Transform
    , but it is not static -- unlike for example your
    static Transform[] points
    array in your
    Waypoints
    class. Therefore, when you attempted to call
    Transform.Translate
    , it threw an error reminding you that you can't access
    Translate
    from the class itself,
    Transform
    . You must access it through an instance of that class, which you already have in the form of the property
    transform
    .