Hi guys, I'm new to Unity and I'm trying to make assets for my videogame using Blender but I've encountered a problem when importing the models either from the .blend file or from an .fbx file Unity isn't loading UVs in the correct way. I've applied rotation,scale and position in Blender to the model but it isn't working. I've also tried to import a simple cube with no transformation applied and it doesn't work either. I've tried messing around with settings in Unity (swap Uvs, weld vertices, keep quads....) but nothing changed. Am I missing something? In addition I've added an image showing the shader I'm using (it makes the edges of my cubes emit light) and an image showing the shader applied to a cube made in blender (the left one) and one made in unity (the right one).