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Problem with using Dual Quaternion Skinning to process 3D characters

Discussion in 'Scripting' started by elisezhao1145, Jul 2, 2020.

  1. elisezhao1145

    elisezhao1145

    Joined:
    Jan 6, 2020
    Posts:
    4
    The project uses Dual Quaternion Skinning to process 3D character. But my original design was to load animation instead of real-time data. Now I would like to use other ways to drive characters with real-time input. Is there any other ways to do it?
     
  2. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    38,697
    I know all the words in this post and yet I cannot fathom what you are even asking to do.

    Almost everything in Unity involves "driving characters with real-time input," as that is pretty much what a game is.

    Perhaps you can restate your question?
     
  3. elisezhao1145

    elisezhao1145

    Joined:
    Jan 6, 2020
    Posts:
    4
    So was supposed to use kinect to drive character with real-time input from the user but encountered difficulties. Was thinking about some other ways than using Kinect.
     
  4. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
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    Steps:

    1. Define what motions the user uses in front of the kinect to do the commands to the game (move forward, turn, etc).

    2. Decide if and how Kinect can determine the user has commanded that condition

    3. hook it to whatever character or vehicle you want.

    4. Profit!