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Problem with UI on 2019.3b10+

Discussion in '2019.3 Beta' started by wagenheimer, Dec 5, 2019.

  1. wagenheimer

    wagenheimer

    Joined:
    Jun 1, 2018
    Posts:
    323
    Hi!

    Is there some change how the UI handle Z posttion on 2019.3b10 and later versions?

    UI is not detecting anymore click on some UI Items that have differents Z others than 0.

    Am I the only one facing this problem? Until 2019.3b9 all works fine...
     
  2. wagenheimer

    wagenheimer

    Joined:
    Jun 1, 2018
    Posts:
    323
    I found this on 2019.3b10 release notes. Maybe the problem is related to this changes?

    • UI: Changed the order of checks so the most resource intensive check is perfomed last, and only if needed. (1180358)

    • UI: Comparing the depth of nested Canvases now uses the depth value used for rendering. Depth values that are set but not used are ignored. (1176348)
     
  3. wagenheimer

    wagenheimer

    Joined:
    Jun 1, 2018
    Posts:
    323
    I think I found the problem!
    Disabling "Ignore Reversed Graphics" fixed the problem...

    But that is strange because I never changed this.
     
  4. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,136
    Hi @wagenheimer ,

    Could you please submit a bug report for this issue? There was a calculation change to how it is determined whether an item is facing the camera or not and this sounds like unintended behaviour. There is a known issue that might be the culprit here but it's not certain that it's the same problem: https://issuetracker.unity3d.com/product/unity/issues/guid/1196850/

    A fix for that is on it's way.
     
    Last edited: Dec 9, 2019