Hello everybody I have a problem with my controller. If I push the joystick left, the object goes to the right, what am I doing wrong? Code (CSharp): using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerController : MonoBehaviour { public float speed = 200; public Joystick joystick; private Rigidbody2D rb; private Vector2 moveVelocity; private void Start() { rb = GetComponent<Rigidbody2D>(); } private void Update() { Vector2 moveInput = new Vector2(joystick.Horizontal, joystick.Vertical); moveVelocity = moveInput.normalized * speed; } void FixedUpdate() { rb.MovePosition(rb.position + moveVelocity * Time.deltaTime); } }