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Question Problem with the directions of the bones using Animation rigging component

Discussion in 'Editor & General Support' started by Songerk, May 26, 2023.

  1. Songerk

    Songerk

    Joined:
    Mar 29, 2021
    Posts:
    28
    I am using the component DampedTransform, and it working great, but when I change the scale of the origin object at runtime the direction of the bones that are affect by this component is weird, it's doesn't matter at which scale the game begins, the problem accurse only when the change happens at runtime, someone has a solution for it to not be affected by scale?