Search Unity

Problem with: System.MissingMethodException: Method not found

Discussion in 'Package Manager' started by ZDM1998, Jul 23, 2018.

  1. ZDM1998

    ZDM1998

    Joined:
    Jan 10, 2017
    Posts:
    3
    I met a exception which says:

    System.MissingMethodException: Method not found: 'UnityEditor.PackageManager.Client.List'.
    at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
    at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x000d0] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222
    UnityEditor.EditorAssemblies:processInitializeOnLoadAttributes()

    What may cause such a problem? How to fix it? btw, I copied some asset from one of my 2018.1 project and I think it might be a explanation?
     
  2. okcompute_unity

    okcompute_unity

    Unity Technologies

    Joined:
    Jan 16, 2017
    Posts:
    756
  3. Taku-chan-gamer

    Taku-chan-gamer

    Joined:
    Nov 18, 2019
    Posts:
    32
    i have it tooo it wont build and that is what happens when u try to build it fuudge
     
  4. UnityMaru

    UnityMaru

    Community Engagement Manager PSM

    Joined:
    Mar 16, 2016
    Posts:
    1,227
    Could you also report a bug on this for us please?
     
  5. Taku-chan-gamer

    Taku-chan-gamer

    Joined:
    Nov 18, 2019
    Posts:
    32
    that does not really mean anything i get it all the time when building my game and it builds fine! its just an error unity throws becuse idk why