hi guys, I try to implement a mini-map system in my game. I have map 2048x2048 and I use render texture to show mini-map on my UI. To show all mini-map I need to set size 1200 on my camera and then I have a huge drop on fps. I don't know how I can improve the system. any ideas? code to create texture _miniMapRenderTexture = new RenderTexture((int) _screenWidth/2, (int) _screenHeight/2, 24) { filterMode = FilterMode.Point, wrapMode = TextureWrapMode.Repeat, useDynamicScale = true, memorylessMode = RenderTextureMemoryless.Color }; I attached camera setting everything works well if the camera size is smaller but I think it's obvious duplicate topic from the general channel https://forum.unity.com/threads/problem-with-render-texture.779633/