Search Unity

Problem with reflections

Discussion in 'Global Illumination' started by matiasges, Aug 8, 2021.

  1. matiasges

    matiasges

    Joined:
    Jan 24, 2021
    Posts:
    142
    There is some unwanted reflection when I look to the leaves (which are actually rocks that are somewhere else):


    Another issue is when I point a spotlight to the window:



    I'm using Baked GI in Built-in render pipeline. I have trying to tweak some things but with no results
     
  2. kristijonas_unity

    kristijonas_unity

    Unity Technologies

    Joined:
    Feb 8, 2018
    Posts:
    1,080
    The first issue seems to be related to shader sorting. Either switch your shader to a different rendering mode, or try adjusting its Render Queue property.

    Second issue looks like NaNs. They can manifest themselves when using high specular/smoothness values in your texture/shader. I'd suggest looking there first. You can also try ticking Stop NaN Propagation checkbox in the Post-process Layer component.

    If NaN issue reproduces only after baking lightmaps, then it might be a directionality issue. Switch to Directionality scene debug view mode to verify it. To fix it, either bake using CPU lightmapper, or switch to non-directional mode.
     
    Last edited: Aug 9, 2021
    Ruchir and matiasges like this.
  3. matiasges

    matiasges

    Joined:
    Jan 24, 2021
    Posts:
    142
    Nice. Solved both issues :) thanks!
     
    kristijonas_unity likes this.