Search Unity

Problem with PolyBrush

Discussion in 'World Building' started by dragos98, Apr 17, 2018.

  1. dragos98

    dragos98

    Joined:
    Nov 1, 2017
    Posts:
    1
    Unity 2018.1.0b3 Personal version.
    PolyBrush 0.9.13b0 version.
    That happens in all projects;
    I have installed:
    -ProBuilder 2.9.8f3 version.
    -ProGrid 2.5.0f0 version.

    The console show me this:
    1. "Shader error in 'Polybrush/Texture Blend Modulate': syntax error: unexpected token ';' at line 289 (on d3d11)"
    2. "Shader warning in 'Polybrush/Texture Blend With Vertex Color': 'UNITY_PASS_FORWARDAD' : macro redefinition at line 208 (on d3d11)"
    And in "Paint textures on mashes" when I try to apply a texture I'm not able to select it, becouse I’m not able to select any texture.
     
    Last edited: Apr 17, 2018
  2. kaarrrllll

    kaarrrllll

    Unity Technologies

    Joined:
    Aug 24, 2017
    Posts:
    552
    Can you please try this with a more recent Unity beta?
     
  3. OmarVector

    OmarVector

    Joined:
    Apr 18, 2018
    Posts:
    130
    I've the same problem with the most of polybrush shaders on 2018.0f1 , however, whenever I assign any shader to certain material, it work fine in the editor, but still labeled in the shaders menu as "Failed to compile" and ofcourse its not working on any build
     
  4. invadererik

    invadererik

    Joined:
    Oct 31, 2010
    Posts:
    148
    Last edited: May 3, 2018
    Eater_Games likes this.
  5. TestOneDev

    TestOneDev

    Joined:
    Feb 21, 2018
    Posts:
    7
    Does it mean, that currently there are only two ways?
    - Update Unity2018 to a beta version to fix the issue
    - Wait for Unity2018.2 update release to have it fixed (any idea, when this might happen?)
    - (Other options, I maybe missed?)
     
  6. HalDevOne

    HalDevOne

    Joined:
    Apr 12, 2014
    Posts:
    67
    I have the same issue as above. Also when i paint my mesh objects i can only paint with dark colors and not with bright????