Unity 2018.1.0b3 Personal version. PolyBrush 0.9.13b0 version. That happens in all projects; I have installed: -ProBuilder 2.9.8f3 version. -ProGrid 2.5.0f0 version. The console show me this: 1. "Shader error in 'Polybrush/Texture Blend Modulate': syntax error: unexpected token ';' at line 289 (on d3d11)" 2. "Shader warning in 'Polybrush/Texture Blend With Vertex Color': 'UNITY_PASS_FORWARDAD' : macro redefinition at line 208 (on d3d11)" And in "Paint textures on mashes" when I try to apply a texture I'm not able to select it, becouse I’m not able to select any texture.
I've the same problem with the most of polybrush shaders on 2018.0f1 , however, whenever I assign any shader to certain material, it work fine in the editor, but still labeled in the shaders menu as "Failed to compile" and ofcourse its not working on any build
yeah have seen this same error with many custom vert/frag shaders in 2018.1.0f2 probably this: https://issuetracker.unity3d.com/is...ndering-mode-produces-irrelevant-syntax-error
Does it mean, that currently there are only two ways? - Update Unity2018 to a beta version to fix the issue - Wait for Unity2018.2 update release to have it fixed (any idea, when this might happen?) - (Other options, I maybe missed?)
I have the same issue as above. Also when i paint my mesh objects i can only paint with dark colors and not with bright????