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Problem with plugins in Unity5 Beta...

Discussion in 'Unity 5 Pre-order Beta' started by Ravel, Feb 23, 2015.

  1. Ravel

    Ravel

    Joined:
    Nov 21, 2010
    Posts:
    605
    I compiled my project with a plugin that I made for both platforms, x86 and x64.

    The final result is, that the plugins work on my PC and they dont work on my testers pc.
    The bundle(mac) version works fine.

    Might it be the vs2010 compiler settings?

    This is the error found on the log file:
    Code (csharp):
    1.  
    2. Fallback handler could not load library C:/Users/xxxx/Downloads/MoDyEn DLL  Forest Club/MoDyEn DLL  Forest Club/game_Data/Mono/.\C:/Users/xxxx/Downloads/MoDyEn DLL  Forest Club/MoDyEn DLL  Forest Club/game_Data/Plugins/MoDyEnPhysics64.dll
    3.  
    I've had simmilar problems when I used the Debug version of my plugin, but this time both plugins are Release versions.
     
  2. Ravel

    Ravel

    Joined:
    Nov 21, 2010
    Posts:
    605
    ...my fault, it was again the debug version of my plugin. But could someone explain, why debug dll's dont work on other pc's? Are they connected to the compiler machines system files?
     
  3. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,680
    Debug DLLs usually depend on debug C++ runtime libraries (on windows at least). These are installed with Visual Studio, so if you don't have VS installed on target PC, debug libraries will not work there.
     
    Ravel likes this.
  4. Ravel

    Ravel

    Joined:
    Nov 21, 2010
    Posts:
    605
    Makes sense! Thanks.