firstly, apologies for posting this here, but the unity answer forums appear to be down. I'm creating an inventory system for my game(no prebuilt items, you can just type in whatever you want), and i'm having some trouble with saving/loading. my code for loading(I checked, it does run): if (Info.hasloadedupbefore == 1 && Info.hasloadedup == false) { slot1.text = PlayerPrefs.GetString ("slot1text" + thisinventorynumber); slot2.text = PlayerPrefs.GetString ("slot2text" + thisinventorynumber); slot3.text = PlayerPrefs.GetString ("slot3text" + thisinventorynumber); slot4.text = PlayerPrefs.GetString ("slot4text" + thisinventorynumber); slot5.text = PlayerPrefs.GetString ("slot5text" + thisinventorynumber); slot6.text = PlayerPrefs.GetString ("slot6text" + thisinventorynumber); slot7.text = PlayerPrefs.GetString ("slot7text" + thisinventorynumber); slot8.text = PlayerPrefs.GetString ("slot8text" + thisinventorynumber); slot9.text = PlayerPrefs.GetString ("slot9text" + thisinventorynumber); slot10.text = PlayerPrefs.GetString ("slot10text" + thisinventorynumber); slot11.text = PlayerPrefs.GetString ("slot11text" + thisinventorynumber); slot12.text = PlayerPrefs.GetString ("slot12text" + thisinventorynumber); slot13.text = PlayerPrefs.GetString ("slot13text" + thisinventorynumber); slot14.text = PlayerPrefs.GetString ("slot14text" + thisinventorynumber); slot15.text = PlayerPrefs.GetString ("slot15text" + thisinventorynumber); slot16.text = PlayerPrefs.GetString ("slot16text" + thisinventorynumber); slot17.text = PlayerPrefs.GetString ("slot17text" + thisinventorynumber); slot18.text = PlayerPrefs.GetString ("slot18text" + thisinventorynumber); slot19.text = PlayerPrefs.GetString ("slot19text" + thisinventorynumber); slot20.text = PlayerPrefs.GetString ("slot20text" + thisinventorynumber); slot21.text = PlayerPrefs.GetString ("slot21text" + thisinventorynumber); slot22.text = PlayerPrefs.GetString ("slot22text" + thisinventorynumber); slot23.text = PlayerPrefs.GetString ("slot23text" + thisinventorynumber); slot24.text = PlayerPrefs.GetString ("slot24text" + thisinventorynumber); slot25.text = PlayerPrefs.GetString ("slot25text" + thisinventorynumber); slot26.text = PlayerPrefs.GetString ("slot26text" + thisinventorynumber); slot27.text = PlayerPrefs.GetString ("slot27text" + thisinventorynumber); slot28.text = PlayerPrefs.GetString ("slot28text" + thisinventorynumber); slot29.text = PlayerPrefs.GetString ("slot29text" + thisinventorynumber); slot30.text = PlayerPrefs.GetString ("slot30text" + thisinventorynumber); slot31.text = PlayerPrefs.GetString ("slot31text" + thisinventorynumber); slot32.text = PlayerPrefs.GetString ("slot32text" + thisinventorynumber); } and here's my code for saving: if (currenttext == 1) { slot1.text = addstuff.text; PlayerPrefs.SetString ("slot1text" + thisinventorynumber, slot1.text); } else if (currenttext == 2) { slot2.text = addstuff.text; PlayerPrefs.SetString ("slot2text" + thisinventorynumber, slot2.text); } else if (currenttext == 3) { slot3.text = addstuff.text; PlayerPrefs.SetString ("slot3text" + thisinventorynumber, slot3.text); } else if (currenttext == 4) { slot4.text = addstuff.text; PlayerPrefs.SetString ("slot4text" + thisinventorynumber, slot4.text); } else if (currenttext == 5) { slot5.text = addstuff.text; PlayerPrefs.SetString ("slot5text" + thisinventorynumber, slot5.text); } else if (currenttext == 6) { slot6.text = addstuff.text; PlayerPrefs.SetString ("slot6text" + thisinventorynumber, slot6.text); } else if (currenttext == 7) { slot7.text = addstuff.text; PlayerPrefs.SetString ("slot7text" + thisinventorynumber, slot7.text); } else if (currenttext == 8) { slot8.text = addstuff.text; PlayerPrefs.SetString ("slot8text" + thisinventorynumber, slot8.text); } else if (currenttext == 9) { slot9.text = addstuff.text; PlayerPrefs.SetString ("slot9text" + thisinventorynumber, slot9.text); } else if (currenttext == 10) { slot10.text = addstuff.text; PlayerPrefs.SetString ("slot10text" + thisinventorynumber, slot10.text); } else if (currenttext == 11) { slot11.text = addstuff.text; PlayerPrefs.SetString ("slot11text" + thisinventorynumber, slot11.text); } else if (currenttext == 12) { slot12.text = addstuff.text; PlayerPrefs.SetString ("slot12text" + thisinventorynumber, slot12.text); } else if (currenttext == 13) { slot13.text = addstuff.text; PlayerPrefs.SetString ("slot13text" + thisinventorynumber, slot13.text); } else if (currenttext == 14) { slot14.text = addstuff.text; PlayerPrefs.SetString ("slot14text" + thisinventorynumber, slot14.text); } else if (currenttext == 15) { slot15.text = addstuff.text; PlayerPrefs.SetString ("slot15text" + thisinventorynumber, slot15.text); } else if (currenttext == 16) { slot16.text = addstuff.text; PlayerPrefs.SetString ("slot16text" + thisinventorynumber, slot16.text); } else if (currenttext == 17) { slot17.text = addstuff.text; PlayerPrefs.SetString ("slot17text" + thisinventorynumber, slot17.text); } else if (currenttext == 18) { slot18.text = addstuff.text; PlayerPrefs.SetString ("slot18text" + thisinventorynumber, slot18.text); } else if (currenttext == 19) { slot19.text = addstuff.text; PlayerPrefs.SetString ("slot19text" + thisinventorynumber, slot19.text); } else if (currenttext == 20) { slot20.text = addstuff.text; PlayerPrefs.SetString ("slot20text" + thisinventorynumber, slot20.text); } else if (currenttext == 21) { slot21.text = addstuff.text; PlayerPrefs.SetString ("slot21text" + thisinventorynumber, slot21.text); } else if (currenttext == 22) { slot22.text = addstuff.text; PlayerPrefs.SetString ("slot22text" + thisinventorynumber, slot22.text); } else if (currenttext == 23) { slot23.text = addstuff.text; PlayerPrefs.SetString ("slot23text" + thisinventorynumber, slot23.text); } else if (currenttext == 24) { slot24.text = addstuff.text; PlayerPrefs.SetString ("slot24text" + thisinventorynumber, slot24.text); } else if (currenttext == 25) { slot25.text = addstuff.text; PlayerPrefs.SetString ("slot25text" + thisinventorynumber, slot25.text); } else if (currenttext == 26) { slot26.text = addstuff.text; PlayerPrefs.SetString ("slot26text" + thisinventorynumber, slot26.text); } else if (currenttext == 27) { slot27.text = addstuff.text; PlayerPrefs.SetString ("slot27text" + thisinventorynumber, slot27.text); } else if (currenttext == 28) { slot28.text = addstuff.text; PlayerPrefs.SetString ("slot28text" + thisinventorynumber, slot28.text); } else if (currenttext == 29) { slot29.text = addstuff.text; PlayerPrefs.SetString ("slot29text" + thisinventorynumber, slot29.text); } else if (currenttext == 30) { slot30.text = addstuff.text; PlayerPrefs.SetString ("slot30text" + thisinventorynumber, slot30.text); } else if (currenttext == 31) { slot31.text = addstuff.text; PlayerPrefs.SetString ("slot31text" + thisinventorynumber, slot31.text); } else if (currenttext == 32) { slot32.text = addstuff.text; PlayerPrefs.SetString ("slot32text" + thisinventorynumber, slot32.text); } i've already defined all the text variables, addstuff(which is an input field), and currenttext. Each inventory slot is a button, and pressing on it will change currenttext to it's number. Any help is greatly appreciated.
Never mind, fixed it, it was a problem with thisinventorynumber, I just needed to add one to it while saving.