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Problem with Particules System Effects

Discussion in 'Editor & General Support' started by unity_VXgK-uPZcrrlXA, Apr 26, 2020.

  1. unity_VXgK-uPZcrrlXA

    unity_VXgK-uPZcrrlXA

    Joined:
    Apr 6, 2020
    Posts:
    2
    Hi,

    I'm new in Unity, I'm stuck with a problem.
    I made a countdown timer, with a FillAmount and I want some fire effect follow my ring. It's not too bad, the fire follow but in game play, the smoke and paticules just fix on the black background?
    Thanks for your help.
     
  2. japhib

    japhib

    Joined:
    May 26, 2017
    Posts:
    65
    Check out the Velocity Over Time module in the particle system — that has a lot of settings for moving particles around in a particular way after they’re spawned.

    Another approach is to use a Particle System Force Field which can attract spawned particles towards a particular point in the scene.
     
    unity_VXgK-uPZcrrlXA likes this.
  3. unity_VXgK-uPZcrrlXA

    unity_VXgK-uPZcrrlXA

    Joined:
    Apr 6, 2020
    Posts:
    2
    Thanks for reply and your time. I will check that. I found the issue of my problem. The background image of my countdown was transparent (I made it with GIMP), I changed for a black background. I solved my problem, for this one. I have to adjust everything to give a nice look to this project.
    C
     
    japhib likes this.