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Problem with objets in the distance

Discussion in 'Getting Started' started by PonyRosa, Nov 14, 2019.

  1. PonyRosa

    PonyRosa

    Joined:
    Nov 14, 2019
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    3
    I'm creating a map for a game in unity. But I have a case with distance visualization that I don't know how to solve.
    I want to further the range of vision of the player in the game. Because I have puted some prefabs at a very long distance but from the perspective of the player and it's not visible, it's as if it were invisible for the player, and I realized that if an object is too far from the player, he does not see it. How do I fix that?
     
  2. mgear

    mgear

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    Aug 3, 2010
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    9,448
    Joe-Censored and JoeStrout like this.
  3. Joe-Censored

    Joe-Censored

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    Mar 26, 2013
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    11,847
    Note that there is a performance cost to increasing the far clipping plane, and a mathematical relationship between the near and far clipping planes which can cause strange issues with pushing these to extremes. There's been threads on the topic you can google if you run into trouble, but just wanted to point out to not just set the far clipping plane to a million and calling it a day because you'll run into issues.
     
  4. PonyRosa

    PonyRosa

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    Nov 14, 2019
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    thank you