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Problem with Normal map from Substance Painter

Discussion in 'Formats & External Tools' started by JZ_Focus, Sep 11, 2019.

  1. JZ_Focus

    JZ_Focus

    Joined:
    Nov 19, 2018
    Posts:
    24
    Hi everyone!

    We are currently having a problem with importing the textures of a particular object into unity. Whenever we import the textures and apply them to the object, weird artifacts appear when the normal map is applied to the material.

    WithNormal.PNG
    Here is the object with the normal map applied to the object. WithoutNormal.PNG
    And this is how the object looks without the normal map applied to the object.

    The configuration we have selected for export in Substance painter is set to Unity 5 (Specular) and we have attempted multiple configs. I have also tried disabling the compression on the normal map but with no success. If anyone is familiar with substance painter or the normal map artifacting, I would love any advice!

    Thanks in advance.
     
  2. JZ_Focus

    JZ_Focus

    Joined:
    Nov 19, 2018
    Posts:
    24
    BrandyStarbrite and syscrusher like this.
  3. BrandyStarbrite

    BrandyStarbrite

    Joined:
    Aug 4, 2013
    Posts:
    2,076
    Oy! I just read it. Thanks.