Hi everyone! We are currently having a problem with importing the textures of a particular object into unity. Whenever we import the textures and apply them to the object, weird artifacts appear when the normal map is applied to the material. Here is the object with the normal map applied to the object. And this is how the object looks without the normal map applied to the object. The configuration we have selected for export in Substance painter is set to Unity 5 (Specular) and we have attempted multiple configs. I have also tried disabling the compression on the normal map but with no success. If anyone is familiar with substance painter or the normal map artifacting, I would love any advice! Thanks in advance.