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Question Problem with mocap animations and skeleton.

Discussion in 'Animation' started by PatataFrita, Jun 17, 2020.

  1. PatataFrita

    PatataFrita

    Joined:
    Oct 17, 2014
    Posts:
    50
    Hi,

    I have this problem. I downloaded these two assets: Mocap Library and Basic Motions. The problem is that with the mocap animations the character is deformed during the animation:

    upload_2020-6-16_12-33-9.png

    It's like the skeleton of the default model of the mocap library had the shoulders closer together, and the same with the legs (i mean, closer than Basic Motions skeleton).

    Why does this happen? Is there a way to fix it?
     
  2. dibdab

    dibdab

    Joined:
    Jul 5, 2011
    Posts:
    976
    you could modify the avatar T-pose configuration
    rotating the bone in the opposite direction (in most unity versions) you want it to add rotation
    so in this case you would rotate the shoulder bone downward
    avatarconfig.jpg

    note that this affects all the animations of the avatar
    you can change 1. the T-pose of the animations or 2. your character's T-pose
    in this case the animations are probably all right, so you'd need to adjust your character's T-pose
    if only some look wrong, you'd need to adjust the T-pose of the problematic animations
     
    Last edited: Jun 19, 2020
    PatataFrita likes this.
  3. PatataFrita

    PatataFrita

    Joined:
    Oct 17, 2014
    Posts:
    50
    Hi, thanks so much for the help. :)

    Yes, I tried to modify the avatar bones but the animation still looked horrible. I imagine that the animations of that asset are simply of poor quality. It is a shame because there are many animations.