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problem with mip maps level 0 miss on android

Discussion in 'General Graphics' started by kakaaka, May 26, 2016.

  1. kakaaka

    kakaaka

    Joined:
    Jul 4, 2014
    Posts:
    4
    Our game have a problem on some Android machine, the setp is:
    1.run game.
    2.when loading new scene ,press home key ,After minimizing the game and resuming,the texture mips level 0 be miss,I use Adreno Profiler tool see that is black.

    but ,if i turn off mips on texture Import setting,it is fine。my shader is very simple, use unlit sahder。

    unity3d ver: 4.6.4f1
    ANDROID: 4.4.4;
    GPU :Adreno405;
    CPU:MSM8939;
    2GB MEM;
    2.png 4.png
    dd.png
     
  2. kakaaka

    kakaaka

    Joined:
    Jul 4, 2014
    Posts:
    4
    I have tried to change the Settings(use 32bit display buffer, 24bit depth buffer, stitic /Dynamic batch,multithreaded rendering ..etc),
    but the problem still happen!
     
  3. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    I'm not very knowledgeable in this realm.
    What happens when the mip level is lowered? 10 seems to be overkill imo. Couldn't 4 mip levels be enough?
    Is there actual benefit to having mip levels below 64x64 on an entire character sheet?
     
  4. kakaaka

    kakaaka

    Joined:
    Jul 4, 2014
    Posts:
    4
    The Max mip levels is automatic generation,I can't control.