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Problem with materials (.fbx)

Discussion in 'Formats & External Tools' started by CheeseFriz, Apr 1, 2020.

  1. CheeseFriz

    CheeseFriz

    Joined:
    Apr 1, 2020
    Posts:
    17
    Hey! In 3DS MAX my model is fully textured, I export it to .fbx, in the export menu I choose Embed Media. Textures are saved as .tga. I Import this model into Unity3D. It turns out that the model is all white. The materials are without textures. I click "Extract textures", they are extracted. But after extraction, the model is still white. I click "Extract materials", they are extracted. And what? The model is still white! And the materials that I extracted are also white! Help!
     
  2. carnag45

    carnag45

    Joined:
    May 22, 2019
    Posts:
    25
    you've already selected the embeb media option?
     
  3. CheeseFriz

    CheeseFriz

    Joined:
    Apr 1, 2020
    Posts:
    17
    Yes
     
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