Hi, as the title says i'm having problems to make the sprites glow with the bloom post processing effect. The main problem that i'm having is that i have a 2D white sprite with the Sprites Default Material that when i add bloom to the scene it starts glowing. And what i want is to make others sprites glow (like the bullets) and the player stay without glow. without bloom with bloom (intensity 5) Can you help me? Thanks !!
You'll want to use HDR rendering, use a custom shader on the objects you want to bloom with an HDR color multiplier, and set the bloom's threshold 1.0 or above.
The threshold is already on 1.0 and the Sprite with Sprite-Default material is already glowing. And do you know where can i find a suitable shader? I already tried tons of shaders that are suposed to work, but was never able to make them work. :C Thanks!
Push it above 1.0, and/or play with the "soft knee" setting. Set the soft knee to 0.0 and the threshold to 1.1 and your white sprites should stop glowing. To make an HDR capable sprite shader, make a copy of the built in sprite shader: https://github.com/TwoTailsGames/Un.../DefaultResourcesExtra/Sprites-Default.shader Rename it to something else (like "Sprites/Default HDR"), and add [HDR] in front of the _Color ("Tint", Color) = (1,1,1,1) line ... and you're done. After that it's just a matter of making sure you have HDR enabled for your project and you're using a material on those sprites with the tint color set to something that's actually bright.
I did all that, and still not working. The camera HDR is set to Use Quality Settings. But i can't find nothing in Quality Settings :/
WOW! thanks! The shader that i made with your instruction it's not working. Im using a shader that i found online. Where you canc change the emission value. But that with now using HDR and soft knee to 0. Everything works, only that things that i want Glow !!! Thank you!!