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TextMesh Pro Problem with LWRP

Discussion in 'UGUI & TextMesh Pro' started by Alireza-pir, Dec 16, 2019.

  1. Alireza-pir

    Alireza-pir

    Joined:
    Jul 24, 2014
    Posts:
    3
    So after switching to LWRP I'm having some issues with TextMeshPro. Any TextMeshPro object that's in world space get's all in one position when I use LWRP. HUD elements work just fine. It's seems to be a shader issue because if I switch the shader on my font mat to LWRP shaders they work as normal, except they look horrible.

    example:

    photo_2019-12-16_18-41-54.jpg

    the texts in center of screen each should be on the white space of airplanes...

    how can i fix this issue?