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Problem With Game Asset Studio models

Discussion in 'General Discussion' started by paulus51, Jan 28, 2015.

  1. paulus51

    paulus51

    Joined:
    Dec 5, 2012
    Posts:
    33
    hello all ,

    i have the Aoi Character Pack by Game Asset Studio, and i have problems to get them animated except the idle stat works wel,

    it is this pack : http://gameassetstudio.com/charactor.html#c002
    and at the asset store : https://www.assetstore.unity3d.com/en/#!/content/12495

    i hope that some one can explane to me how to setup so that they do the animations they supposed to do like idle , walking, running, jumping an so on.

    i have also MMO RPG Camera & Controller v1.1 but i can get them properly animated

    please help me out,

    i have send severals emails and respond on there website(s) and youtube channel(s) but sadly no succes,
    it seems to me that sales is priority then support,

    these characters nice package but....hard to install...

    so i hope some one could help me out here
     
  2. Ony

    Ony

    Joined:
    Apr 26, 2009
    Posts:
    1,973
    I don't have that asset but from the description in the store it appears to have a demo scene included. Have you loaded that up to take a look? I would imagine it has the animations running in it so you can see how it's done.
     
  3. paulus51

    paulus51

    Joined:
    Dec 5, 2012
    Posts:
    33
    hi , ofcourse i did ;-) ! but within the package, wen you pick a model you can export it, as it says in the youtube tutorial,
    but export is without any animation on them, they ( the naimations ) are in a seperate folder,

    and yes in the demo they " work" thats true,


    so wen i apply any correct animation like idle ( that works) walk , run, jump an so on those doe not works..

    ( maby i must rename the animations ? becouse scripts could called out on diverend names ? )

    [edit } forgot to say that i put the right animations trough the inspector and in the below window from the inspector you can see that the aniations works, could it be script names wrong ?
     
  4. Ony

    Ony

    Joined:
    Apr 26, 2009
    Posts:
    1,973
    Are you importing the models correctly, setting their rigs to work with Mecanim, applying an Animator component to them? You say "of course" you did something like load the demo scene but beyond that you've really given no indication of your experience level with Unity animation or what you're actually doing step by step to get the assets working or really much information at all. Because of that all anyone here can do is toss out guesses.
     
  5. paulus51

    paulus51

    Joined:
    Dec 5, 2012
    Posts:
    33
    oke i am sorry for not beeing clearer ,

    welll i found out that the RPG_camera & controler version 1.1 is not ideal and is not working properly,
    i have now attached the thirdpersoncontroller added the right animations on them and it works for now,
    but i want a MMO like camera with mouse like the game wow ( witch i am playing for 7 years now)

    i am looking into that in how to do that but is not so dificult , - >
    unity tutorial


    there are 2 kind of models within the package legacy and mecanim i know what to do wen importing them

    my experience level with unity is not high lets say iam a beginner and learn everyday ;-)

    most of the time i will find problems by my self and solved them with logic thinking and learn alot from the forums an watching tutorials, .and try what i want, unity is great to work with and learning
    thank you for taking time to reply ;-)