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Problem with framerate stability on two different PC

Discussion in 'Editor & General Support' started by PatD17th, Apr 1, 2022.

  1. PatD17th

    PatD17th

    Joined:
    Mar 27, 2013
    Posts:
    14
    Hello,
    I have a problem with a project and it's framerate stability. fun fact is that in first PC which has RTX 3060Ti it shows 70-100 FPS but on the other one which has RTX A6000 the framerate goes bonkers and shows 30-40 FPS. It's the same project, with the same settings, nothing has changed. What is the problem?
     
  2. PatD17th

    PatD17th

    Joined:
    Mar 27, 2013
    Posts:
    14
    Specs of the second PC
    upload_2022-4-1_15-35-24.png
     

    Attached Files:

  3. PatD17th

    PatD17th

    Joined:
    Mar 27, 2013
    Posts:
    14
    Frames are terrible
    upload_2022-4-1_15-35-54.png
     
  4. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,516
    Did you try using the profiler?
     
  5. PatD17th

    PatD17th

    Joined:
    Mar 27, 2013
    Posts:
    14
    upload_2022-4-2_10-17-51.png
     
  6. Neto_Kokku

    Neto_Kokku

    Joined:
    Feb 15, 2018
    Posts:
    1,751
    The A6000 should obliterate the 3060Ti in performance. This seems like a bug either in the drivers, in Unity, or a combination of both.

    You could try using RenderDoc to capture a frame then have it collect the timings of each event in the frame to pinpoint what is taking so long inside that "other" section.
     
  7. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,516
    The profiler shows you're CPU bound, so the GPU you have should have no effect. I suggest looking at the timeline view of the profiler and seeing what's taking so long.