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Problem with FPS and performance when switching mobile.

Discussion in 'Unity Cloud Diagnostics' started by diegomr932, Nov 21, 2015.

  1. diegomr932

    diegomr932

    Joined:
    Nov 4, 2015
    Posts:
    1
    Hello community, this is my problem.
    Seven months ago I began to develop a 3D game in unity for android.
    In all moment I tried to get 60 fps, and the game worked perfectly.
    I tested the game in my Samsung Note 3 Neo and hoy I said it works with 60 fps.
    But one week ago I have changed my mobile phone to a Huawei Ascend Mate 7.
    The new mobile is best than the other, the processor is better, and all games works better in the huawei tahn in the Note 3 Neo.
    But not my game. Now my game is getting about 20 fps in huawei. I don't understand why.
    Furthemore shadows looks very bad. I change all Quality setting, I have made a lot of proofs but nothing. I don't know how solucionate it.
    If someone knows whats happening, I would appreciate it.
    Thank you for the attention and sorry for my English.
     
  2. ChrisLundquist

    ChrisLundquist

    Unity Technologies

    Joined:
    Mar 2, 2015
    Posts:
    55
    Hey @diegomr932,

    It looks like you might be looking for http://forum.unity3d.com/categories/platforms.77/ . This section is for the game perf service, which hopes to one day answer these types of questions, but we aren't quite there yet. Currently, it just does exception reporting.

    Chris Lundquist