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problem with fbx meshes name - _ncl1

Discussion in 'Editor & General Support' started by pesseba, Apr 13, 2009.

  1. pesseba

    pesseba

    Joined:
    Aug 14, 2008
    Posts:
    13
    I had a hard work to configure many models in unity.. So, when I send the models to other unity station they are missing some meshes.
    The problem is that some meshes are named like "COLIDER03_ncl1_1" since my unity 2.1 project. Now, when I reimport the same .fbx, as in my station as in other station, the mesh name is just "COLIDER03", and all _ncl meshes are missed.

    Somebody know how to solve this problem? Please Help me...
     
  2. holmeren

    holmeren

    Joined:
    Dec 12, 2006
    Posts:
    300
    I also get this _ncl1, I think its unity namming duplicates, but Im not sure....
    I wonder too ;)
     
  3. pesseba

    pesseba

    Joined:
    Aug 14, 2008
    Posts:
    13
    Yeah... it's duplicated name meshes. I think in old version of Unity _ncl happend. Now with Unity 2.5 you can import duplicated named meshes. Its good I think, but a workaround could be in importer inspector, like a toggle "rename duplicate meshes on/off".

    I had remake all my prefabs to solve this... ahhrr!