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Question Problem with Face Cap action FBX import

Discussion in 'Animation' started by twyocum, Jun 11, 2021.

  1. twyocum


    Jun 5, 2019
    I rigged my characters in Blender for ARkit blendeshapes using the FaceIt plugin. My characters import correctly into Unity and I can see and key the blendeshapes in the meshrenderer and they are in correct order and naming for FaceCap (which is a bit different from standard ARkit). My problem is that the performance FBX that I record in FaceCap are unrecognized by Unity. Is there a script that can convert FaceCap FBXs into 'Humanoid' type clips that I could bring into timeline and edit in a program like UmotionPro?