Hi, I am new to Unity and trying to develop a simple game. In my situation a spaceship is moving through space and shoots at stuff (asteroids and enemies) coming at it. Everything was working fine until I tried running the game on older laptop with built-in videocard. The projectiles of the ship almost never hit smaller objects, they just go through and collision dosent get detected. Ive tried changing timestep form project settings to a lower value, tried all the collision options that the rigidbody component offers. Tried also spliting the projectile (a lazer bolt) to several smaller parts that travel together with no success. The PC everything works fine is AMD 3600 CPU and Radeon 570 videocard, on the laptop that the games runs like 10 times slower is kinda old(7-8 years) with built-in video. I also have another PC with 4 core processor and 760 nvidia videocard - on this PC the miss happanes like 1 miss per 5-6 shots. How can I fix this issue? My game is quite simple, not many things going on at once and I dont understand why this is happaning.