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Problem with Collision and NavMesh/NavMeshAgent

Discussion in 'Navigation' started by jakejolli, Feb 20, 2015.

  1. jakejolli

    jakejolli

    Joined:
    Mar 22, 2014
    Posts:
    54
    I posted this in the Physics section of the forums, but this is probably a better place. I didn't know how to delete a thread.

    I have enemies with NavMeshAgents attached.

    I want the enemies to collide with one another, and so I have rigidbodies attached. This works. However, they will not go over slopes with rigidbodies attached, but will if I make them kinematic or disable the rigidbodies altogether, but this causes them to intersect each other. Any ideas?
     
  2. Jakob_Unity

    Jakob_Unity

    Joined:
    Dec 25, 2011
    Posts:
    269
    NavMeshAgents should be colliding with each other - unless avoidance is completely diabled (avoidance quality set to "None") - does the navmesh agent radius match the radius of you enemies ?