Hi, Has anyone been able to make cloud recognition work in editor with the vuforia sdk included with unity? I've got an application which works just fine when deployed to iOS or Android but within the editor the application just doesn't recognise any cloud targets. After the application has been up and running a while in the editor vuforia starts giving UPDATE_ERROR_BAD_FRAME_QUALITY errors. But I doubt the frame quality is that bad as I'm able to use the standard image targets just fine. Everything was working with the older SDK downloaded from the vuforia site. I'm using 2017 MacBook Pro and Unity 2017.3.0f2.