Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Question Problem with building and exporting to ios project

Discussion in 'Prefabs' started by rmnrmn, Nov 28, 2022.

  1. rmnrmn

    rmnrmn

    Joined:
    Nov 28, 2022
    Posts:
    1
    Hello, I'm not a unity specialist, I'm doing ios development. But I need to build and export the unity model to my project. In the unit itself, I see a mozhel, it is animated, that is, everything seems to work, but when exporting, I get the following errors. Tell me what you need to do for a successful export, thanks in advance!

    Problem detected while opening the Scene file: 'Assets/Scenes/debug.unity'. Check the following logs for more details. UnityEngine.GUIUtility:processEvent (int,intptr,bool&) Prefab instance problem: '1 (Missing Prefab with guid: d7cbffd902e3d0d45b47336e071f6d89)'. Missing Prefab asset with guid d7cbffd902e3d0d45b47336e071f6d89. UnityEngine.GUIUtility:processEvent (int,intptr,bool&) Prefab instance problem: 'Merge_2_f (Missing Prefab with guid: eaacf97144b803044a1ddd707eef1149)'. Missing Prefab asset with guid eaacf97144b803044a1ddd707eef1149. UnityEngine.GUIUtility:processEvent (int,intptr,bool&) BuildFailedException: Burst compiler (1.7.4) failed running stdout: Failed to determine xcode installation path - "xcode-select -p" is XCode installed? xcrun: error: invalid active developer path (/Library/Developer/CommandLineTools), missing xcrun at: /Library/Developer/CommandLineTools/usr/bin/xcrun stderr: Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at Library/PackageCache/com.unity.burst@1.7.4/Editor/BurstAotCompiler.cs:1468) Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at Library/PackageCache/com.unity.burst@1.7.4/Editor/BurstAotCompiler.cs:1334) Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunManagedProgram (System.String exe, System.String args, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at Library/PackageCache/com.unity.burst@1.7.4/Editor/BurstAotCompiler.cs:1309) Unity.Burst.Editor.BurstAotCompiler.OnPostBuildPlayerScriptDLLsImpl (UnityEditor.Build.Reporting.BuildReport report) (at Library/PackageCache/com.unity.burst@1.7.4/Editor/BurstAotCompiler.cs:557) Unity.Burst.Editor.BurstAotCompiler.OnPostBuildPlayerScriptDLLs (UnityEditor.Build.Reporting.BuildReport report) (at Library/PackageCache/com.unity.burst@1.7.4/Editor/BurstAotCompiler.cs:208) UnityEditor.Build.BuildPipelineInterfaces.OnPostBuildPlayerScriptDLLs (UnityEditor.Build.Reporting.BuildReport report) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:541) UnityEngine.GUIUtility:processEvent(Int32, IntPtr, Boolean&) (at /Users/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:189) Error building Player: 5 errors Error building Player: 7 errors Build completed with a result of 'Failed' in 3 seconds (2507 ms) UnityEngine.GUIUtility:processEvent (int,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:189) ``` UnityEditor.BuildPlayerWindow+BuildMethodException: 9 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002ce] in /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindowBuildMethods.cs:193 at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindowBuildMethods.cs:94 UnityEngine.GUIUtility:processEvent (int,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:189)
     
    Last edited: Nov 28, 2022
  2. Peter_Olsted

    Peter_Olsted

    Unity Technologies

    Joined:
    Apr 19, 2021
    Posts:
    75
    Seems like that in on of your scenes or other prefabs, there is a prefab instance with name "Merge_2_f" that is missing it's corresponding prefab asset.
    You should go through your project and fix that prefab instance.