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Problem with Brain after updating to latest. (Position when no virtual cam)

Discussion in 'Cinemachine' started by Redux, Dec 5, 2018.

  1. Redux

    Redux

    Joined:
    Nov 10, 2011
    Posts:
    112
    We've been using Cinemachine for a while, and I just updated for the sake of some new features. One behavior we didn't see before is as follows: If no virtual camera is active, Cinemachine forces the position of the brain camera to 0,0,0. Is there any way to let the camera go wherever we want in that situation? I don't want a virtual camera active at all times and I'm not sure how to go about controlling this behavior. Any tips are welcome, thx.
     
  2. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    1,831
    Yeah, that was a regression. It's fixed in CM 2.2.8, available now in preview.
     
  3. Redux

    Redux

    Joined:
    Nov 10, 2011
    Posts:
    112
    I assume the preview isn't accessible via the package manager. How do you go about updating to a preview of cinemachine?
     
  4. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    1,831
    With a text editor edit your project's Packages/manifest.json file and add this line:
    "registry": "https://staging-packages.unity.com",
    immediately before the "dependencies" line. Then open Package Manager, and you will see the experimental and unpublished content in addition to full-fledged releases. Use at your own risk.