Hello. On my unity project, I added animals to make my world come alive. To make these animals I go to Blender, I make the texture of the animal then I use the armatures and "Action Editor" to make the animations. Once the animations are finished, I export my project in .fbx on Unity. But when I look at the animations of my animal, there are parts that move whereas on Blender it doesn't move. I did the animations a second time and the problem is still there. I have made several animals before and I have never encountered this problem. I don't know where this problem comes from and how to fix it. Any help is helpful.