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problem with blender animation

Discussion in 'Animation' started by a0100101, Feb 26, 2014.

  1. a0100101

    a0100101

    Joined:
    Feb 9, 2014
    Posts:
    15
    hi guys I have a problem with a blender animation,
    it is a very simple animation for my character
    when i import it in unity is perfect, but when i change the animation type from " generic" to "humanoid"
    my character assume a totaly different pose...
    how can i fix it?
     
  2. Dantus

    Dantus

    Joined:
    Oct 21, 2009
    Posts:
    5,667
    Welcome to the forum!

    How are you creating the animation in Blender? What kind of rig are you using? Could you show some screenshots?
     
  3. a0100101

    a0100101

    Joined:
    Feb 9, 2014
    Posts:
    15
    Last edited: Feb 26, 2014
  4. Alf203

    Alf203

    Joined:
    Dec 7, 2012
    Posts:
    461
    Might sound silly but, with humanoid, have you configured the avatar and made sure the bones matched ?
     
  5. Dantus

    Dantus

    Joined:
    Oct 21, 2009
    Posts:
    5,667
    Actions work a lot more reliable when importing than DopeSheet.

    And do what Alf203 suggested.