hi guys I have a problem with a blender animation, it is a very simple animation for my character when i import it in unity is perfect, but when i change the animation type from " generic" to "humanoid" my character assume a totaly different pose... how can i fix it?
Welcome to the forum! How are you creating the animation in Blender? What kind of rig are you using? Could you show some screenshots?
i created the animation following this tutorial http://www.youtube.com/watch?v=d-wQ8nRWTBs (i used the video's example character ) here the screenshots: generic http://gyazo.com/8cdf8602eed7621015da897f85558943 humanoid http://gyazo.com/a41909e6db42b88bf24109ad814ab866
Might sound silly but, with humanoid, have you configured the avatar and made sure the bones matched ?