Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice
  3. Join us on November 16th, 2023, between 1 pm and 9 pm CET for Ask the Experts Online on Discord and on Unity Discussions.
    Dismiss Notice

Problem with baked shadows (random shadows D: ) - Android game

Discussion in 'Global Illumination' started by febucci, Sep 3, 2015.

  1. febucci

    febucci

    Joined:
    Sep 3, 2015
    Posts:
    19
    (I'm beginner and maybe is a dumb question, but i spent 5 days on this problem and I still dont know how to fix it)
    This is the problem :

    There is only 1 light (directional, baked, and obv hard shadows)
    Quality settings and lightning :

    Everything is static. Literally, everything.
    What I did wrong ? why there are shadows only on trees?
    Thank you for your help.
     
  2. KEngelstoft

    KEngelstoft

    Unity Technologies

    Joined:
    Aug 13, 2013
    Posts:
    1,366
    Hi! Have you looked in the Baked scene view mode if you have enough resolution to have accurate shadows? http://docs.unity3d.com/Manual/GIVis.html

    The object you circled, is that a terrain tree or an ordinary mesh? We have an open bug on terrain trees not casting baked shadows. Case 685764 IIRC.
     
  3. febucci

    febucci

    Joined:
    Sep 3, 2015
    Posts:
    19
    They are ordinary meshes . Here's the baked view :
    As you can see, only the 1st kind of tree cast shadows, but all the objects share the same settings.