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Problem with baked shadows (random shadows D: ) - Android game

Discussion in 'Global Illumination' started by febucci, Sep 3, 2015.

  1. febucci

    febucci

    Joined:
    Sep 3, 2015
    Posts:
    19
    (I'm beginner and maybe is a dumb question, but i spent 5 days on this problem and I still dont know how to fix it)
    This is the problem :

    There is only 1 light (directional, baked, and obv hard shadows)
    Quality settings and lightning :

    Everything is static. Literally, everything.
    What I did wrong ? why there are shadows only on trees?
    Thank you for your help.
     
  2. KEngelstoft

    KEngelstoft

    Unity Technologies

    Joined:
    Aug 13, 2013
    Posts:
    1,366
    Hi! Have you looked in the Baked scene view mode if you have enough resolution to have accurate shadows? http://docs.unity3d.com/Manual/GIVis.html

    The object you circled, is that a terrain tree or an ordinary mesh? We have an open bug on terrain trees not casting baked shadows. Case 685764 IIRC.
     
  3. febucci

    febucci

    Joined:
    Sep 3, 2015
    Posts:
    19
    They are ordinary meshes . Here's the baked view :
    As you can see, only the 1st kind of tree cast shadows, but all the objects share the same settings.