Search Unity

  1. Unity 6 Preview is now available. To find out what's new, have a look at our Unity 6 Preview blog post.
    Dismiss Notice
  2. Unity is excited to announce that we will be collaborating with TheXPlace for a summer game jam from June 13 - June 19. Learn more.
    Dismiss Notice

Question Problem with Avatars between 2019.4 and 2020.2

Discussion in 'Animation' started by Havie, Oct 28, 2020.

  1. Havie

    Havie

    Joined:
    Oct 12, 2019
    Posts:
    89
    I am trying to set up some animations to work with root motion and IK.

    I was using the mixamo ones, which are not set up properly for root motion in games, so ran them through a blender converting tool to fix this. Previously I had to use the generic avatar because the humanoid one would bug out.

    Now that I want IK, i need to switch these over to a humanoid avatar.

    The idea that I understand is each anim should use "copy from another avatar" and that avatar under configure should be "forced into Tpose" from what Ive read online/unity learn.

    However, in 2019.4 the LTS I get a bunch of errors when trying to "copy from another avatar" OR "create from this model".
    upload_2020-10-28_15-21-55.png
    upload_2020-10-28_15-26-20.png

    I asked someone to give it a try , and they upgraded the project to 2020.2 and there's no errors on this version. I can even copy from another avatar like I wanted.

    upload_2020-10-28_15-21-23.png

    upload_2020-10-28_15-25-50.png

    Does anyone have any idea whats going on??
    In both versions I am losing some rotation control between attack combinations, and in the 2019.4 with the bugged one , I will fall through the floor despite having bake for Y enabled.
     
  2. Havie

    Havie

    Joined:
    Oct 12, 2019
    Posts:
    89
    for anyone that runs into this dreadful bug,
    the solution is to (one at a time, cant do in bulk or doesnt work)

    Change each rig type to NONE, then back to humanoid. (**changing from generic to humanoid doesnt work, only NONE)
    This gets rid of the import warnings,
    however I am still having new root motion problems with humanoid, despite trying every variation of baking.