Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We are updating our Terms of Service for all Unity subscription plans, effective October 13, 2022, to create a more streamlined, user-friendly set of terms. Please review them here: unity.com/legal/terms-of-service.
    Dismiss Notice
  3. Have a look at our Games Focus blog post series which will show what Unity is doing for all game developers – now, next year, and in the future.
    Dismiss Notice

Problem with animation retargeting

Discussion in 'Animation' started by JelleBelly, Apr 14, 2022.

  1. JelleBelly

    JelleBelly

    Joined:
    Sep 26, 2021
    Posts:
    7
    Hi,

    I recently bought an animation pack here, and I tried to retarget one of the animations to the default XBot model from Mixamo. However, the animation seems "floaty" as can be seen in the gif below (see the feet of the red character versus the default model of the bought asset). They both use the same animation controller. Does anybody see what the problem might be? The Mixamo character uses a valid humanoid hierarchy for Unity.



    Regards
     
  2. abood0040

    abood0040

    Joined:
    Mar 19, 2021
    Posts:
    1
    I think you should enable the root motion, i hope this helps!:).
     
  3. Inxentas

    Inxentas

    Joined:
    Jan 15, 2020
    Posts:
    245
    Sounds/looks like that's the problem indeed. Usually it's because you set up a new Prefab for the new model and forgot to double check those settings. I do this constantly. I wish I could turn it off as default somehow.
     
unityunity