Search Unity

Problem with Animation in sequences

Discussion in 'Editor & General Support' started by Matt_RKLS, Mar 21, 2008.

  1. Matt_RKLS

    Matt_RKLS

    Joined:
    Sep 8, 2007
    Posts:
    94
    Hey all,

    We are having a little trouble understanding a animation issue we have when importing a sequence of a bow and arrow firing. The model is created in Max and has 3 meshes (Bow, Arrow and the Avatar's body). The entire sequence of raising the bow, loading the arrow and firing is keyframed on the main timeline.

    When we bring the model into Unity and play the default "Take 001" is works as expected. When we split the animation into multiple clips (see photo), the animation does not sync up. It's seems as though the animation for the bow loading and pull back (which should start after the Avatar has completely raised the bow, starts at the same time as the raise.

    Not sure why the problem starts when segmentation of the clips takes place. Any help would be appreciated.

    Thanks,
    Matt
     

    Attached Files: