Hi I didn't know there was experimental 2D subforum, and I post my problem here: https://forum.unity.com/threads/problem-with-2d-lights-on-urp.1009249/ (to mods: please remove if needed) I have a problem with 2D Lights with 2D Renderer. I have about 7 sorting layers in the game. I created a flashlight that has PointLight 2D on 3 of them. Some objects started to behave strangely when they are lit. They get a shadow that wasn't on them before because they were illuminated by GlobalLight 2D. It looks as if the GlobalLight is not affecting the object illuminated with extra light any more. (The illuminated area of the object, where the light falls is darker than it was before.) Is it a bug or I use the lights wrongly?