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Problem with ADD TORQUE

Discussion in 'Physics' started by megmaltese, Sep 10, 2018.

  1. megmaltese

    megmaltese

    Joined:
    Mar 19, 2009
    Posts:
    2,152
    I don't really know if this is a problem coming from Playmaker, Unity or PhysX itself.

    Fact is, I add torque to the wheels of my vehicle, but there seem to be a ceiling to the power that can be added, and I'm EARLY hitting that ceiling.
    In fact, my vehicle can't go past something around 80 Km/h (didn't check exactly, still have to make the speedometer, but surely it's not the 300 Km/h I need).

    I tried to put 100, 1000, 10000 and millions, but it simply doesn't change anything past 100 I think.

    My hypothesis are:
    • Playmaker has a standardized ADD TORQUE action that applies the force to a point too near to the axis, so increasing the power doesn't really add up. This can be easily circumvented.
    • Or, it's Unity to have this problem. This would be a little bit harder to fix.
    • Or, PhysX doesn't "expect" that such high torque added to an object, so it's limited in this regard. If so, I'm f**ked. But I don't think it's probable.

    Does someone have any idea about what's going on?
    I'm stuck, because I'm making a racing game, not a pizza delivery simulation

    You can download a build to see what's going on (ZIP file for Windows x64):
    https://drive.google.com/open?id=1cn_2H1LOLC4BJcFpAJXoGI0426JM4YiO

    P.S.: oh and before somebody comes up with this, of course I have put to 0 both DRAG and ANGULAR DRAG :D
     
  2. YBtheS

    YBtheS

    Joined:
    Feb 22, 2016
    Posts:
    90