I don't really know if this is a problem coming from Playmaker, Unity or PhysX itself. Fact is, I add torque to the wheels of my vehicle, but there seem to be a ceiling to the power that can be added, and I'm EARLY hitting that ceiling. In fact, my vehicle can't go past something around 80 Km/h (didn't check exactly, still have to make the speedometer, but surely it's not the 300 Km/h I need). I tried to put 100, 1000, 10000 and millions, but it simply doesn't change anything past 100 I think. My hypothesis are: Playmaker has a standardized ADD TORQUE action that applies the force to a point too near to the axis, so increasing the power doesn't really add up. This can be easily circumvented. Or, it's Unity to have this problem. This would be a little bit harder to fix. Or, PhysX doesn't "expect" that such high torque added to an object, so it's limited in this regard. If so, I'm f**ked. But I don't think it's probable. Does someone have any idea about what's going on? I'm stuck, because I'm making a racing game, not a pizza delivery simulation You can download a build to see what's going on (ZIP file for Windows x64): https://drive.google.com/open?id=1cn_2H1LOLC4BJcFpAJXoGI0426JM4YiO P.S.: oh and before somebody comes up with this, of course I have put to 0 both DRAG and ANGULAR DRAG
Try setting your rigidbody's max angulary velocity. Here's the documentation for it: https://docs.unity3d.com/ScriptReference/Rigidbody-maxAngularVelocity.html