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problem with a .asset

Discussion in 'Editor & General Support' started by Koesys, Sep 1, 2016.

  1. Koesys

    Koesys

    Joined:
    Jul 20, 2015
    Posts:
    18
    Hello everyone,
    I have a file.asset looking like a shader, and it contains a lot of other files like animations, materials...

    I would like to extract them. I have found some softwares (unity asset explorer / asset bundle extractor...), but none of them works : the reason seems to be the extension of the file which is .asset instead of .assets ?
    It driving me crazy, as everytime I open my project I have that error :

    ApplicationException: Unable to find a suitable compiler for sources with extension 'asset' (Output assembly: Temp/Assembly-UnityScript.dll)
    UnityEditor.Scripting.ScriptCompilers.CreateCompilerInstance (MonoIsland island, Boolean buildingForEditor, BuildTarget targetPlatform, Boolean runUpdater) (at C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilers.cs:96)

    Failed to create compiler instance



    If you have any tip, I would be really gratefull.
     
    Last edited: Sep 1, 2016
  2. zombiegorilla

    zombiegorilla

    Moderator

    Joined:
    May 8, 2012
    Posts:
    9,052
    Where did it come from?
     
  3. Koesys

    Koesys

    Joined:
    Jul 20, 2015
    Posts:
    18
    Hello zombiegorilla,
    I had downloaded it on the assetstore a long time ago, but now I can't find it anymore, neither a new version of it. I guess I will use different assets if this one continue not to work.