Hello, I am currently trying to run an experiment in stereoscopy using Unity and a 3D projector. The experiment consist on displaying objects far and close (under grabbing distance) from the subject. I am having trouble displaying the object in close distance. The experiment will take place in an fMRI, so we can not use HMD. When displaying object at close distance, the subject perceive the object as split into two. If I try to reduce this gap, the subject will perceive the object well but too far for the experiment purpose. I tried to modify the StereoConvergence and StereoSeparation (Unity 2017.4) but I could not solve this issue. Is there a optimal set of value for those parameters ? I also tried the Nvidia stereoscopic demo and it worked fine, we got a good perception of the Nvidia logo at close distance. Is there a limitation in Unity ? Running on VPixx 3D projector, Windows 10, Nvidia GTX 1060, Intel i7.