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Question Problem using TPC animator from standard asset to animate a non humanoid character

Discussion in 'Animation' started by Metirof, Jul 1, 2020.

  1. Metirof

    Metirof

    Joined:
    Feb 5, 2018
    Posts:
    21
    Hello,

    Im trying to use the TPS provided in unity standard asset to control and animate my quadruped character, in the animator i changed all the grounded and crouch animations that are within the blend tree, the animation worked well, but for some reason my character stopped moving on the space after doing so (see video below) :


    and also - i dont know if that make a difference - but i need to mention that my character's animation type is set to generic and not humanoid.

    Thanks in advance :)