Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Voting for the Unity Awards are OPEN! We’re looking to celebrate creators across games, industry, film, and many more categories. Cast your vote now for all categories
    Dismiss Notice
  3. Dismiss Notice

Problem: Unity shows me incorrect placement of body parts

Discussion in 'Animation' started by MrSydar, Feb 13, 2018.

  1. MrSydar

    MrSydar

    Joined:
    Feb 13, 2018
    Posts:
    14
    Hello everybody! I am learning Unity by myself, so I have sometimes problems which can be easily solved by people who use Unity in practice. I am creating my project now and I have imported a human model, rigged it and while I was working with it's animation I noticed that fingers position are a bit not same as it should be. On the first screeshot you can see (on left) normal fingers position as it should be and on the right - wrong positon. On the second screenshot you can see that fingers are incorrect in another animation too (right side of the screenshot) and (on the left) you can see how they ought to be. Please, help :)
    P.S. As for me, it seems like Unity "fixed" fingers position and now they are not collide with each others. (I don't know, just guess...) :D
     

    Attached Files:

  2. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    Confirm the Tpose in the rig setup has been enforced. See if that corrects the issue. Otherwise - assuming this is a humanoid rig, switch to generic to make the animations work exactly as they are in blender.
     
    MrSydar likes this.
  3. MrSydar

    MrSydar

    Joined:
    Feb 13, 2018
    Posts:
    14
    Yes, as you said it was a humanoid rig, I switched it to generic and now it works extractly as I need. Thank you!