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[Problem] Texture stretching on voxel model

Discussion in 'Formats & External Tools' started by PixelLeaf, Jan 5, 2017.

  1. PixelLeaf

    PixelLeaf

    Joined:
    Jan 17, 2015
    Posts:
    6
    I'm currently working on a new project and designing models in Qubicle. Some models made in qubicle need extra optimization due to the amount of voxels, therefore I run a script to remove any useless edges. In doing this the mesh doesn't align anymore. Is there a simple way to fix this ?

    Before optimization
    upload_2017-1-5_13-15-40.png
    upload_2017-1-5_13-18-42.png

    afterwards
    upload_2017-1-5_13-16-46.png
    upload_2017-1-5_13-18-14.png