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Problem publish XBOX ONE performace Slow, How can I find out the problem?

Discussion in 'Windows' started by FabricioLadeira, Sep 9, 2022.

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How can I find out the problem?

  1. xbox one

    0 vote(s)
    0.0%
  2. xbox one x

    1 vote(s)
    100.0%
  3. xbox series

    0 vote(s)
    0.0%
  1. FabricioLadeira

    FabricioLadeira

    Joined:
    Feb 2, 2020
    Posts:
    2
    I do not know why my game when I public on the console and I will test the FPS are compromised, and in the "performace monitor" of the device the CPU is at 25% and the GPU in 15%, as the print below:

     
  2. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,645
    Did you try using the profiler? 25% CPU usage would correspond to you maxing out two CPU cores.
     
  3. FabricioLadeira

    FabricioLadeira

    Joined:
    Feb 2, 2020
    Posts:
    2
    Hi friend, thank you! When I open the Unity profile the resources seem ok and low, most of the processing is in the editor about 80% but even so, when you talk about the CPU profile, is there any way to release more XBOX cores by Unity?

    upload_2022-9-10_12-36-38.png

    Thank you!
     
  4. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,645
    You are profiling the editor. Attach the profiler to Xbox instead. Editor performance is not representative of Xbox performance, as your computer is probably several times faster than Xbox.