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Problem: iOS Xcode Insisting on ARKit Capability, Unity-created App only uses Vuforia?

Discussion in 'AR/VR (XR) Discussion' started by socodev, Oct 31, 2018.

  1. socodev

    socodev

    Joined:
    May 4, 2018
    Posts:
    14
    Hey all,

    So, I've been tinkering with an AR application in Unity Pro (2018.2.2f1) for the past few months, and want to test it out on an iPhone 6. Upon export and link-up with Xcode on my MacBook, Xcode refuses to run the app via my iPhone 6, insisting that the app is requesting "ARKit capability", which I'm learning is impossible on my iPhone.

    Now, I'm aware of a few things:

    - My iOS export settings in Unity have "Requires ARKit support" turned off.

    - I know that iPhone 6 and below don't allow for ARKit to run on the phone.

    - My app itself only makes use of Vuforia (7.1.35) and a handful of custom scripts to view 3D models and such. My only AR functionality at this time is a selection of Image Targets, all of it run through Vuforia.



    So my question is... Why would Xcode be insisting I have an iPhone with ARKit capability, when to the best of my knowledge ARKit and Vuforia are more like reflections of each other than co-dependent programs? Is there a way to bypass this restriction? Is it possible that there's a setting I'm missing?



    Thanks guys!